initial commit backend

This commit is contained in:
daniel
2019-06-17 18:17:59 +02:00
commit ccc9c44ebd
13 changed files with 468 additions and 0 deletions

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chat/__init__.py Normal file
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chat/chat_commands.py Normal file
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import chat.dice as dice
import chat.response as response
from chat.command_exception import CommandException
import re
class CommandHandler:
def __init__(self):
self.commands = {
'/roll': self.custom_roll,
'/r': self.custom_roll,
'/whisper': self.whisper,
'/w': self.whisper
}
self.skill_map = {'Tera': {'Akrobatik': 25,
'Arkane Kunde': 10}
}
def handle(self, char, content):
message = content.strip('\n')
if message[0] == '.':
return self.skill_roll(char, message)
else:
message = message.split(' ', 1)
if (len(message) > 1) and (message[0] in self.commands):
func = self.commands[message[0]]
r = func(char, message)
return r
return response.build_public_message(char, content)
def custom_roll(self, char, message):
pattern = '(?P<dice_num>\d+)(?:d|w)(?P<dice_val>\d+)(?P<maths>(?:(?:\+|\-)\d+)*)'
command = re.sub('\s+', '', message[1])
match = re.match(pattern, command)
if match is None:
return response.build_system_message(char,
'Ungültige Formatierung des Befehls: {}'.format(' '.join(message)))
eyes, result = dice.custom_roll(int(match.group('dice_num')),
int(match.group('dice_val')),
match.group('maths'))
return response.build_dice_roll(char, ' '.join(message), eyes, result)
def skill_roll(self, char, message):
print(char)
print(message)
print(self.skill_map)
if char not in self.skill_map:
return response.build_system_message(char, 'Ungültiger Charakter: {}'.format(char))
pattern = '(?P<skill>[a-zA-ZäöüÄÖÜß .&]+)(?P<maths>(?:\s*(?:\+|\-)\s*\d+)*)(?P<type>[nrs]?)'
match = re.match(pattern, message)
if match is None:
return response.build_system_message(char,
'Unültige Formatierung des Befehls: {}'.format(message))
skills = self.skill_map[char]
if match.group('skill')[1:] not in skills:
return response.build_system_message(char,
'{} hat die Fertigkeit {} nicht.'.format(char, match.group('skill')))
skill = skills[match.group('skill')[1:]]
type_ = match.group('type')
if len(type_) == 0 or type_ == 'n':
type_ = dice.RollTypes.NORMAL
elif type_ == 'r':
type_ = dice.RollTypes.RISKY
else:
type_ = dice.RollTypes.SAFE
eyes, result = dice.skill_roll(skill,
match.group('maths'),
type_)
print(eyes, result)
return response.build_dice_roll(char, message, eyes, result)
def whisper(self, char, message):
recipient, message = message.split(' ', 1)
return response.build_private_message(char, message, recipient)

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class CommandException(Exception):
def __init__(self, *args):
super().__init__(*args)

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chat/dice.py Normal file
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from enum import auto, Enum
import random
class RollTypes(Enum):
NORMAL = auto()
RISKY = auto()
SAFE = auto()
def skill_roll(skill, modifiers, type_=RollTypes.NORMAL):
eyes, result = roll_dice(type_)
result += skill
if len(modifiers) > 0:
result += eval(modifiers)
return eyes, result
def custom_roll(n, eyes, modifiers=None):
eyes = n_random_eyes(n, eyes)
result = sum(eyes)
if len(modifiers) > 0:
result += eval(modifiers)
return eyes, result
def roll_dice(type_):
if type_ is RollTypes.NORMAL:
eyes = n_random_eyes(2)
result = sum(eyes)
elif type_ is RollTypes.RISKY:
eyes = n_random_eyes(4)
eyes.sort(reverse=True)
result = sum(eyes[:2])
else:
eyes = n_random_eyes(2)
result = max(eyes)
return eyes, result
def n_random_eyes(n, eyes=10):
return [random.randint(1, eyes) for _ in range(n)]

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chat/response.py Normal file
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from abc import ABC
from dataclasses import dataclass
from events import Events
@dataclass
class Response(ABC):
sender: str
event: Events
def to_json(self) -> dict:
d = self.__dict__
d.pop('event')
return d
@dataclass
class NewCharacter(Response):
character: dict
@dataclass
class RemoveActor(Response):
message: str
name: str
@dataclass
class PublicMessage(Response):
message: str
@dataclass
class PrivateMessage(Response):
message: str
recipient: str
@dataclass
class DiceRoll(Response):
message: str
dice: list
result: int
def build_dice_roll(sender, message, dice, result):
return DiceRoll(sender, Events.DICE_ROLL, message, dice, result)
def build_new_character(sender, char_dict):
return NewCharacter(sender, Events.NEW_CHARACTER, char_dict)
def build_remove_actor(sender, message, name):
return RemoveActor(sender, Events.REMOVE_ACTOR, message, name)
def build_private_message(sender, message, recipient):
return PrivateMessage(sender, Events.PRIVATE_CHAT, message, recipient)
def build_public_message(sender, message):
return PublicMessage(sender, Events.PUBLIC_CHAT, message)
def build_system_message(user, message):
return PrivateMessage('System', Events.SYSTEM_MESSAGE, message, user)